What this is
RankDrop is a self-hosted leaderboard backend you can run on your own infrastructure and connect to your game with a simple API.
There are no subscriptions or vendor lock-in. It is just a backend you control.
60-second setup (Unity)
- Install the RankDrop asset
- Click deploy inside the Unity Editor
- Call the API
That is it. You get a running backend and database without touching Docker or server config.
What it solves
Most leaderboard services:
- charge monthly
- store your data on their servers
- require ongoing maintenance or migration later
RankDrop takes a different approach:
- you run it yourself
- you keep full control
- you can start for free
Features
Leaderboard types
- All-time
- Daily / Weekly / Monthly (auto-reset)
Scoring
- High score wins
- Lowest time wins
- Cumulative totals
Control
- Ban players globally
- Remove individual scores
Integration
- Webhooks (Discord / Slack)
- Swagger UI for testing
How it looks
- Submit score and it is instantly stored
- Query top scores and they come back sorted and ranked
- Works the same across Unity and Godot
Who this is for
- Indie developers who want to avoid SaaS costs
- Developers who want full control over their backend
- Projects that do not need complex cloud infrastructure
Options
If you want to explore different ways to use it, there is a full comparison here: Leaderboard Options.
Try it
- Open source (free): https://github.com/Brainzy/RankDrop
- Unity asset (fastest setup): Unity Asset Store page
- Godot support included: Godot RankDrop page