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Self-Hosted Leaderboards in 60 Seconds (Unity & Godot)

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RankDrop gives you a leaderboard backend you control, with PostgreSQL ownership, no monthly fees, and a setup flow that stays simple enough for Unity and Godot projects.

RankDrop.SubmitScore("player1", 1.5);
No monthly costs

Run it on infrastructure you already have or free-tier hosting.

Free infrastructure

Start small without signing up for another SaaS bill.

Your data

Scores live in PostgreSQL you control, not someone else's dashboard.

What this is

RankDrop is a self-hosted leaderboard backend you can run on your own infrastructure and connect to your game with a simple API.

There are no subscriptions or vendor lock-in. It is just a backend you control.

60-second setup (Unity)

  1. Install the RankDrop asset
  2. Click deploy inside the Unity Editor
  3. Call the API

That is it. You get a running backend and database without touching Docker or server config.

What it solves

Most leaderboard services:

  • charge monthly
  • store your data on their servers
  • require ongoing maintenance or migration later

RankDrop takes a different approach:

  • you run it yourself
  • you keep full control
  • you can start for free

Features

Leaderboard types

  • All-time
  • Daily / Weekly / Monthly (auto-reset)

Scoring

  • High score wins
  • Lowest time wins
  • Cumulative totals

Control

  • Ban players globally
  • Remove individual scores

Integration

  • Webhooks (Discord / Slack)
  • Swagger UI for testing

How it looks

  • Submit score and it is instantly stored
  • Query top scores and they come back sorted and ranked
  • Works the same across Unity and Godot

Who this is for

  • Indie developers who want to avoid SaaS costs
  • Developers who want full control over their backend
  • Projects that do not need complex cloud infrastructure

Options

If you want to explore different ways to use it, there is a full comparison here: Leaderboard Options.

Try it

Self-Hosted Leaderboards in 60 Seconds (Unity & Godot)