Unity Quickstart
1. Download TurnKit.unitypackage and import it into your Unity project.
2. In the editor pop up fill project name and continue to login. After login everything is generated and linked.
Get Started Window
3. Use Clone Project & Open New Editor, or for more control use the Unity menu at TurnKit/ParrelSync.
4. Run the sample scene in two Unity editors.
Power your game logic with the Unity Client API reference . It provides everything you need for runtime method, including Relay.MatchWithAnyone(), plus built-in support for stats, lists, and leaderboards.
Generated Resources
Developer Account
Your TurnKit account is created or linked during the browser auth step.
Game Key
A server-side game key is created for the project backend configuration.
Client Key
A client-safe key is generated for the Unity runtime.
Relay Example
Default relay settings are created so the sample scene can connect immediately.
Leaderboard
A default leaderboard is created on the server and linked into the sample config.
Addressable Asset
Unity stores the runtime config in TurnKitConfig.asset.